Campaign 2.0 is the rebuilt roguelite campaign that shipped with Tape to Tape 1.0. You lead Angus McShaggy and a Squad across a branching map of rival teams and events, building the roster as you go, and a single loss sends you back to the start.

Quick Answer

Pick a Squad, then work across the map through three acts, using Training Centers, the No. 1 Fan and the Blademaster to build your team. Beat the boss at the end of Act 3 to finish the run. If you lose, the run ends, but the challenges you completed unlock new players, Squads and Power-ups for the next attempt.

Campaign at a glance

DetailInfo
Acts3, with the final boss in Act 3
Playable Squads19
Squads open from the start16-Bit, Modern, Violence and the basic Squads
Squads to unlock13
Losing a matchEnds the run
Kept between runsUnlocked players, Power-ups, Relics, Squads and Benchwarmers

Step 1: Choose your Squad

Your Squad sets the rules of the run, not just your starting players. Each one has its own mechanics, restrictions and bench space.

SquadPlaystyle
GM SquadBuild the team by hiring Free Agents
Violence SquadPhysical hockey, bodychecks and explosions
Slapshot SquadSlapshots only, no wrist shots
Modern SquadOffsides and manual poke checks
16-Bit SquadRetro rules with speed bursts

Check the bench before you commit, because extra Benchwarmers need bench space. Locked Squads show their unlock requirements on the selection screen. To switch to a different Squad later, see how to change your campaign team.

Step 2: Work across the map

Each run gives you a new route, new opponents and new events. Between matches, pick the stops that fix your team's weak spot.

StopWhat it does
Training CenterRaises player attributes
No. 1 FanUnlocks a new talent for a player
BlademasterUpgrades
InfirmaryLets you sacrifice a player to help the rest of the team
Elite and Boss matchesHarder opponents with their own players, abilities and tactics

Note: before each match, look at the opponent and rotate your bench so the attributes you need are on the ice.

Step 3: Recruit and manage the bench

You can hire new players during a run, and Squads with bench space can carry extra Benchwarmers. Injuries hurt players' attributes, so decide between games who stays in the lineup.

Stack Power-ups and Relics that work together. Effects combine, so pick the ones that support the shots and tactics your Squad allows.

Step 4: Beat the Act 3 boss

The run ends with the boss at the end of Act 3. Go in with your healthiest lineup and the players whose attributes counter that opponent.

If scoring is what stops you, work on how to score in Tape to Tape before the next attempt.

What happens after a run

Losing ends the run, and you start the next one from Act 1. What you keep are unlocks: completing challenges unlocks players, Power-ups, Relics, Squads and Benchwarmers, so every attempt gives later runs more options.

Check the unlock screen after each run to see what opened up, then read how to unlock teams to plan your next Squad.

FAQ